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== Living world == ; A more reactive Leonida : The world notices conspicuous player behaviour; openly carrying a rifle is one cited example.<ref name="dazed"/><ref name="elpais"/> ; Dynamic pedestrians : Pedestrians have varied reactions, conversations and spontaneous situations that are not limited to mission triggers.<ref name="elpais"/> ; Interactive surroundings : Everyday objects—including magazines, cans, doors, bins and vehicles—can participate in interactions rather than serving only as scenery.<ref name="elpais"/> ; Working social feeds : The in-game phone contains social-media feeds tied to people and events around Leonida.<ref name="dazed"/><ref name="tgg"/> ; Connected brands and shops : Fashion labels, vehicle brands, products, stores and advertising are designed as parts of a coherent fictional culture.<ref name="dazed"/> ; Wildlife and varied environments : Wildlife and activities appear across cities, coasts, wetlands, countryside, wilderness and open water.<ref name="rockstar"/><ref name="elpais"/>
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